1. In your opinion, what makes the 'perfect' video game, and does it exist?
The "perfect video game" is the perfect symbiosys of art and science -- where writers, visual artists, musicians, and sound effect artists have achieved an amicable psychic link with computer scientists, mathemeticians, and engineers. This specilaized group of developers will have unlimited funding, flexible 40 hour work weeks (with the option to work longer, if desired), and no deadline so that nothing will stop them from achieving true flawlessness. There can be only one of two possible end results:
1) Something so amazing that everyone in the world will finally conclude that...
- Video games are both art and science.
- Video games are not bad for children or society
- Video games encourage thought and intellectualism.
- This particular game is the most butt-kickin' game anyone has ever and will ever see!
Does the perfect video game exist? Hell no. Still vaporware -- very, very vaporous.
2. What is the strangest thing your cats have ever done?
My cats will argue with me anytime I have to leave the house... One will vocally object to my leaving for any reason, even if I'm just taking out the trash. One time, he was so insistent that I stay home, he tried to "talk" over me by meowing louder and louder. The other tries to use more subtle suggestion with pouting and sad kitty-faces, and has also tried laying down right in front of the door.
3. If you could travel to any period in history, what would it be and why?
Fuedal Japan! I find Japanese history and historical culture far more interesting than any other part of the world.
4. What is the worst anime you've ever seen and why?
As anime is a major media outlet in Japan, this question is analogous to asking, "what is the worst TV show I've ever seen and why?" But alright, I'll bite. What sticks in my mind is the English language version of Akira, specifically the version localized by Streamline Pictures. Basically, Streamline Pictures "sanitized" all the Japanese out of it, and the result is a movie that makes absolutely no sense! Seeing the movie in its original Japanese language with English subtitles is a much better viewing experience... and why? Akira is like a Japanese Buddhist parable. For Streamline Pictures to wipe out the Japanese cultural inflections did not leave much of a movie left to watch. In fact, I think this is a big problem for "English dubbed" anime, in general. Taking the Japanese out of anime is like taking the British out of BBC. Imagine if all the British were "sanitized" out of Monty Python... Horrifying thought, isn't it?
5. When the zombie apocalypse comes, where will you be?
I'll be in my home, in the basement that has been renovated into a state-of-the-art technological "command center". From there I will lead my faithful genetically engineered lawn of killer weeds in the defense of my home, my nutcase neighbor, and the whole free world... and win! Yes, I will stop the zombie apocolypse because that game (Plants vs. Zombies) is far too easy for a gamer who is also accomplished at subjugating all life across two planes of existence (Master of Magic), beating back alien invasion (Starcraft), saving the kingdom (Warcraft), beating the cult-like terrorists (C&C Tiberian Dawn), defeating Soviet Russia (C&C Red Alert), conquering the galaxy (Master of Orion, Imperium Galactica, Galactic Civilizations, Sins of a Solar Empire, et al), and finally banishing the heretic god from this universe (Populous). What the hell can zombies bring against that?
Although, if some upstart warlord decides to challenge my supreme gamer authority, I just may start my own zombie apocalypse, supported by cybernetic ghouls, and all from within a secret, forbidden, air-conditioned and fully-computerized library of necromancy located in the middle of the earth. It is only accessible through a deep, dark dungeon labyrinth, whose primary entrance is found in the Bermuda Triangle and patrolled by alien invaders that I have enslaved from previous campaigns. The dungeon itself is guarded by a cadre of my most elite killer weeds from the fungus squad; a summoned dracolich from the netherworld named "Lucy"; and a bunch of angry, steam-powered, artificially intelligent machina that view me as a god because not only did I defeat their champion at Wii Bowling, but also for giving them an unending supply of geo-thermal energy. All the while I am enjoying the comforts of a nice cozy rocking chair, a snuggie, a steaming cup of chai, and a bag of Ghirardelli dark-chocolate.
And you thought I'd make a Resident Evil reference, didn't'chya? :D
Arclayn MoonSword
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A buddy of mine who lives in California USA was recently telling me about a new game called Torchlight, which is made in the tradition of Diablo. For me, this is intriguing as the Diablo series has been and continues to be (despite its ancientness) the best hack-and-slash video games ever. What's even more intriguing is that this new game is made by "ex-Blizzard employees". As the Diablo series was created by Blizzard's subsidiary studio, Blizzard North, that note caught my attention.
But this epic tale or cheesy pitch isn't really about Torchlight. Rather, Torchlight intrigued me to read about where this story has its beginnings -- the "ex-Blizzard" employees. Seems at around the year 2003, key people within Blizzard North (a subsidiary studio of Blizzard Entertainment) had a difference of opinion with the beancounters and MBA stiff-suits within Blizzard's parent company, Vivendi. The nature of this disagreement eludes me, but it is clear that the differences were significant and the two parties couldn't find enough common ground in whatever the dispute was. My significant other suspects it was some labor contract dispute. I suspect the disagreement stems from the philosophical differences and cultural divide common between workers and business managers in the USA. Or perhaps both. Regardless, that is all speculation. What is not speculation is that many people who were key to Blizzard's success resigned and went different ways.
Some of the people who left Blizzard North wound up forming ArenaNet and created a new game called Guild Wars. My buddy in California played this game for some time, but I felt the game amounted to very shiny rubbish. Technologically speaking, the game was marvelous. As for game design, I had no use for it. It is a clear case that "shiny" alone does not make a good game. Despite my negative opinion, Guild Wars became a popular phenomenon known for large scale multiplayer play without subscription fees. Seems today, though, that most of the bluster surrounding Guild Wars has died off, and although a Guild Wars sequel was announced two years ago... it is still missing in action.
I list
And now we come to Torchlight's origins. Other "key people" who left Blizzard North helped to found Runic Games. Runic Games is also, in part, a studio built upon the ashes of Flagship Studios, although without Bill Roper. Runic Games was founded in 2008, and a year later they published Torchlight. A single year is pretty quick development time! And considering that Torchlight is a decent game, it says something about the talent of these developers: They know what they are doing. Given more time and funding, I expect that Torchlight would have climbed to the summit of Mount Awesome. However, considering the development tools they used, it becomes obvious that funding and time were not on their side.
As for Blizzard Entertainment, the loss of Blizzard North means they are lacking many of the original talents that made them awesome in the first place. I can't say, but I want to think that the stiff-suits in Vivendi learned something from this experience as they had a lot of talented and experienced people to replace in order to keep Blizzard Entertainment successful. Afterall, game developers can't be plucked from a tree. Even so, Blizzard's main office managed to keep their momentum in the realm of awesome. Since the collapse of Blizzard North, World of Warcraft became an instant success the following year. Plus, Blizzard now has two more games on the horizon: